Characters
The named pirates, Crown figures and Nassau cast of the setting.




The wiki mixes real history with the invented world of Free Nassau. Historical figures and dates are noted as such; invented characters, places and events belong to the game’s setting.
Pirate captains and notable people
Full profiles: Benjamin Hornigold, Edward Teach (Blackbeard), Charles Vane, Calico Jack, Anne Bonny & Mary Read and Woodes Rogers.
| Person | Notes |
|---|---|
| Anne Bonny | Irish-Carolinian woman associated with Nassau’s pirate community. Her surviving historical record is limited; detailed dialogue and scenes are imaginative. |
| Benjamin Hornigold | Veteran pirate captain active around the Bahamas. He accepted the 1718 pardon and later served Woodes Rogers as a pirate hunter. |
| Charles Vane | Free captain and hard-line opponent of the royal pardon. Lean and hard-eyed, with a north-country voice and a scar; blunt, proud, and contemptuous of empty promises. |
| Edward Teach (Blackbeard) | One of the most feared captains in the western Atlantic. Formerly associated with Hornigold, he took a French slaver in 1717 and made her his flagship, Queen Anne’s Revenge. |
| Henry Jennings | Wealthy privateer-turned-pirate and Nassau elder, associated with raids on Spanish salvage camps after the 1715 wrecks. |
| John “Calico Jack” Rackham | A young pirate in Nassau’s orbit who hears much and holds little formal power at the outset. Later known as Calico Jack. |
| Edward England | A captain named in accounts of Nassau’s wider free-pirate community. |
| Paulsgrave Williams | A captain named among the historical figures associated with the Bahamas pirate haven. |
| Thomas Barrow | A captain named among the historical figures associated with the Bahamas pirate haven. |
Crown and naval figures
| Person | Notes |
|---|---|
| Woodes Rogers | Former privateer and circumnavigator appointed Royal Governor of the Bahamas. He arrived in 1718 with a commission to restore British authority and suppress piracy. |
| Captain Vincent Pearse | Royal Navy captain of HMS Phoenix, who carried the King’s proclamation and pardon offer to Nassau in 1718. |
| The new governor in Jamaica | A Crown official connected with the pardon offer. The character is left unnamed. |
Nassau’s invented supporting cast
| Person | Notes |
|---|---|
| Navigator Kidd | The ship’s navigator: a young, lean, sharp-featured man and skilled pilot. Watchful, precise and dry-humoured; a capable keeper of charts, tallies and shipboard routine. |
| Mistress Alannah | A widowed merchant with an Irish lilt and a strong commercial network. She controls warehouses and credit, understands the waterfront, and knows how to turn cargo into supplies, labour and lasting civic works. |
| The Bosun & the Bosun’s Mate | Petty officers responsible for the ship’s gear, discipline, and coordinating the hands. |
| Tom (“young Tom”) | A young hand and runner. His surname, age and background are unspecified. |
| Vane’s Two Men | Unnamed members of Vane’s crew who serve as close companions and witnesses. |
| The Dutch Captain | A thick-set, greying master of a Dutch snow, with accented English. His later history is unknown. |
| The Spanish Indigo Traders | Two traders whose cargo and business connect Nassau’s waterfront to Havana merchant houses. |
| The Harbour Island Fisherman | An island fisherman and source of news moving between the out-islands and Nassau. |
| The Bookbinder | An older, ink-stained craftsperson who keeps a narrow shop in Nassau’s old market. |
| The Innkeeper | Keeper of a small, quiet Nassau inn away from the loud waterfront taverns. |
| The Spyglass Merchant | A middle-aged travelling merchant who trades under several flags and deals in fine instruments. |
Profiles
Navigator Kidd
Role: the ship’s navigator and pilot; a young officer who keeps the charts and tallies.
Manner: low, steady, economical speech; dry, understated humour; precise reports and little wasted talk. He tends to understand a situation before offering an opinion.
Motives and strengths: wants the pirate settlement to endure and takes pride in the practical work that supports it. Skilled at reading the waters east of Nassau, laying out routes, dividing shipboard tasks and keeping records.
Open questions: his origins and earlier berths are not established, nor is the identity of a previous captain he followed.
Mistress Alannah
Role: widowed merchant and warehouse owner; a powerful figure in Nassau’s commercial network.
Manner: low, steady speech with a faint Irish lilt; precise, dry and businesslike. She gives praise sparingly and frames decisions in terms of cost, materials and timing.
Motives and strengths: values Nassau’s independence from any crown, but is a merchant first: she expects clear accounts, useful cargo and real work. She knows who can be trusted with stores and labour, and how to turn silk, indigo or silver into timber, iron, canvas and provisions.
Open questions: her late husband is unnamed, and how she built her warehouse network is not established.
Charles Vane
Role: free captain and hard-line pirate; a strong voice among Nassau’s independent companies.
Manner: low, rough speech with a north-country accent; blunt and contemptuous of empty talk. A scar runs from the corner of his mouth toward his ear.
Motives and strengths: prizes freedom, a capable ship and a full hold. Distrusts pardons and any plan that might become a governor’s rule in another form. The tension between common defence and personal independence is central to his role.